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  2. Hey Poid, You asked me to post a reminder for when you're further in development. We talked about matchmaking, what the player should actually be thrown into after installing and hitting Play, how to train players on bots, and how to retain new players. Specifically, some of my suggestions: 1) The player should have a big fat PLAY button on the client right there when they login (excluding the initial signup for a user account). 2) The default should be a game vs. bots to learn the game 3) The principal setting should be TWBD, probably as a spider, as that is the newbie-friendliest ship in close-quarters. Even a terrible spid going 60-100 in a game is getting 60 kills and that provides positive feedback and feelings of success and impacting the game. 15-30 minute games are perfect, and it is viewer friendly with all the action on 1 screen. 4) Players can then progress later on to shark or terr. Personally I would re-name these to 3 classes: Carrier, Fighter, and Guardian. They better describe what all 3 are doing. One is quarterbacking and the "carrier" in terr, Spiders are essentially fighter ships doing DPS, and Sharks are guardians protecting their team. Shark, Terr, and Spider don't have any descriptive nomenclature. 5) The TW settings are great for introducing players, and was the most popular league, but probably not deep or interesting enough. I think using champions like MOBAs is the way to go. Specific to the 3 classes/roles of Carrier/Fighter/Guardian (terr/spider/shark). I think those roles really are fantastically balanced for good action and really unique and no other game comes close. Overwatch has maybe the closest similarity with team-based focus and de-emphasis on stats (sharks are kind of similar to Reinhardt, spider similar to DPS, terrs similar to support) with objective-based gameplay and is incredibly successful. WB is boring and simple, and Jav is fun but incredibly hard and probably lacks the ability to grow into its own complete genre. Basing is the only thing with those qualities. 6) The complicated client and button scheme of Continuum, then throwing people into pub which is awful and boring and doesn't represent the best aspects of the game (TWD, TWDT, elim, events) is just horrible. Elim is similar to fortnite and really TW is the OG fortnite, throwing people into that structure could work okay, too, but to my mind spider is the key ship-type to focus on for new players. Player retention is key, training them with bots is key, simple intuitive controls like QWER is key, and tooltip prompts for attaching, firing, moving the ship, etc. are key. You have 2 minutes to convince a player to keep playing your game, and that's the only way to do it, IMO. Hopefully we can chat soon! -Claus
  3. Well subspace-continuum isn't doing well for a few main reasons from my point of view. 1. Lack of moderation options: - leads to a ban mentality, versus attitude, culture of abuse, trolling, and politics. A. Moderation option to auto-silence someone no matter if they alias, change ips etc. B. Moderation option to add people to your group chats by invite only. So their alias has to be on a list. C. Moderation option to idiot box cheaters (so their bullets are ineffective against anyone except other cheaters) D. Moderation option to auto-spectate someone no matter if they alias, change ips etc. E. Preferably a ban system that went the way of the dodo bird. - In other-words remove ban as an option from zone owners and you eliminate some systemic issues that can be dealt with through other moderation options. - automate moderation as much as possible to remove the 'personal attack' aspect of enforcing zone rules and thus reducing retaliation through trolling. F. We need a client that only accepts two accounts per an IP/MACID/HARDDRIVE SERIAL NUMBER, windows10 key if possible and email. - addresses the issue of smurfing which enables bad behaviours, limitations on smurfing provides an atmosphere in game that holds people more accountable. 2. Lack of development: - the game relies on specialists for any serious work to get done in zones. - there is a problem with specialists in charge of zones losing motivation, being busy, or going MIA, and not finding replacements or allowing someone else to step in. - leads to stagnation, people sitting on sidelines, trolling, abusive moderation (policing), inability to effect change. For a future client to be successful bot/module & graphic (map making) development has to be so easy that anyone can do it, this way there is never a back log of specialists or experts since anyone with any skill level can contribute and zones are always developed. Ways to achieve this would include: A. bot creation could be integrated into the map making client, that has a script overlay to it (like lua) so i could essentially code a bot in C+/python using a much simpler language like lua. B. having a development database connected to the map making client, where if a person chooses they can upload their art, lvz, tiles and maps. anyone else accessing the map making client can connect to the database and browse through other peoples creations, as well as rate them and download them. C. having a more flexible server with all of the options of AS3 is a good starting point, even AS3 is outdated now and could be improved, so i would expand on that. This is what I can think of for now, anything else is just gravy to me. There are preferential ways to improve the game, so less rooted in fact of what the game requires to work and more about a persons preferences. I would aim to make your client customizable, and to add in features that some other zones found work arounds for in subspace to try and pull off. E.G hyperspaces attempts at upgrading ships and having buy menus, other zones attempts at automated AI turrets and fighters etc.
  4. https://discord.gg/3W6Cggp
  5. The list below contains the current "wish list" for future enhancements of QuantumSpace. This list contains the suggested items I believe could be validly incorporated in future. As new good ideas are suggested and fleshed out appropriately in threads, this list will be updated to include them if they're feasible to implement. Thus please do create topics with specific ideas for QuantumSpace so that they can be discussed, fleshed out and then added to this list. Client Only: Log files with date and time stamps. Option Added. 18/08/2016 - POiD Log files output in XML format option. Option Added. 18/08/2016 - POiD Ability to customize interface by moving F2 list, Radar, Energy, Chat lines and Scores. Add current kills / deaths above Radar (as an option that can be turned on or off). Add F2 sort option to place attachable ships at the top of a freq list. Only really helpful in zones where not all ships can be attached to.. Ability to customize ?chat channel colours. Option to have private messages show up in tabbed conversation windows, so that even if afk you don't miss messages you may have received. They'd still show in the main window, but also give you the option of seeing just individual private discussions and typing there sending in private, without having to do the :<playername>:<msg> bit. Option Added. Configurable to work for Private Messages and Chat Channel messages. Option to group private all in the same tab, or separate them out. Similarly done for Chat Channels, either grouped or separated. 2016 - POiD Ability to show a power bar just above the ship and customize the energy at which it turns "green". Possibly allow this to be set per zone and per ship. Add First Person shooting mode. Reachable by zooming into ship from 3rd person and "popping" into 1st person mode. Will require design of "cockpit" and applicable radar / warning lights to help mitigate the gap between 1st and 3rd person modes. Add VR support. The most logical option would be to add this after the above 1st person mode has been added. Could potentially also create a way to control ship 3rd person style using headset and controller / hand controls. This option would put ss on the radar of an up and coming area of gaming and make it one of the first (if not the first) with multi-player functionality in the VR gaming world. Add ability to "toggle" LVZs in offline mode for anything that is not AlwaysOn. Helpful for map testers. Client & Server: Support client specific ship settings. Would require new packets / server functionality. Setting to allow Anti-warp to not affect players in safe zone New Tile type to buffer anti-warp radius. Fly over or Under tile that stops AW radius. Add settings to allow Shields to have a minimum and maximum percentage set, instead of stopping *all* damage. Can be increased by picking up extra greens up until the maximum percentage setting. Would also need to change display so player could see their current % shield strength. New weapon type "laser". Will send a firing packet, and continue displaying until a stop packet received. Every X milliseconds a "firing packet" must be received or client assumes stop packet was lost and stops laser. Max range will be configurable but otherwise it stops only on collisions. Constant drain on firing ship power and damage received every tick count by those hit. New weapon type "tractor beam". Short range shot that traps another ship (friend or foe, possibly configurable). Beam will have constant drain on power of ship shooting it (configurable) and will prevent hit ship from moving and firing. Firing again would release the locked ship. While in the beam the hit ship will remain X pixels from the ship shooting it. Add arena setting to allow forcing players to be in 1st person mode or be sent to spec. Would allow hosts or arena designers to create 1st person games in zone. Support other languages via new Character Encoding. Specifically support for Asian language characters to be added.
  6. - Add ability to "toggle" LVZs in offline mode for anything that is not AlwaysOn. Helpful for map testers.
  7. relos

    Hmm

    So, I can see I have a few 'theories' in the Zone Development section... I'm not sure I even agree with myself anymore, but... Sometimes I wish this game had a chance to come back. With $1 items and 0 Exp for everything, it's not coming back. More than I (still) care about repels or items or basing strategies, I want regular priced items and Exp to mean something. Please consider.
  8. Platinum-Halo

    New Mac Version for Sierra

    I put the file in the downloads area for you.
  9. Version 1.0.0

    0 downloads

    Hi Everyone, I updated the Continuum Wineskin Wrapper I made before to use Wine 3.0. I have tested this on macOS Sierra and it works great. Also tested this on a 10.6 Snow Leopard machine and it worked as well. I have not tested on macOS High Sierra yet but I will soon. Here is the link for the 3rd mac version I have made (hence 'c'): Continuum_040c_Mac.zip Let me know if it works for you! Not that I can promise soon but I will work on a 64 bit version next for future compatibility past High Sierra. - SpiffyGuy

    Free

  10. Hi Everyone, I updated the Continuum Wineskin Wrapper I made before to use Wine 3.0. I have tested this on macOS Sierra and it works great. Also tested this on a 10.6 Snow Leopard machine and it worked as well. I have not tested on macOS High Sierra yet but I will soon. Here is the link for the 3rd mac version I have made (hence 'c'): Continuum_040c_Mac.zip Let me know if it works for you! Not that I can promise soon but I will work on a 64 bit version next for future compatibility past High Sierra. - Matt
  11. You can find Chaos and Pro League forums with links to the stats sites, etc. here: Chaos and Pro League forums --hallu
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