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  2. Are there any "variables" that can be used? For example, something like: I just got owned by %lastkiller%! would actually type: I just got owned by Big_Banana! (if I was last killed by Big_Banana)
  3. Hola, There is a discord server for Quantum Space and the new Isometry Enhanced Biller that I've been working on. Updates and discussions relating to both can be found there. Do feel free to join and invite others. Please invite who you will: https://discord.gg/S26weBw Cheers POiD
  4. Just a little teaser of an update. Keep in mind all graphics are still placeholders. They'll get replaced once we find time for it and functionality is working!
  5. Stag Shot has Power Ball now showing in Quantum Space. First step on the road ...
  6. Hey Poid, You asked me to post a reminder for when you're further in development. We talked about matchmaking, what the player should actually be thrown into after installing and hitting Play, how to train players on bots, and how to retain new players. Specifically, some of my suggestions: 1) The player should have a big fat PLAY button on the client right there when they login (excluding the initial signup for a user account). 2) The default should be a game vs. bots to learn the game 3) The principal setting should be TWBD, probably as a spider, as that is the newbie-friendliest ship in close-quarters. Even a terrible spid going 60-100 in a game is getting 60 kills and that provides positive feedback and feelings of success and impacting the game. 15-30 minute games are perfect, and it is viewer friendly with all the action on 1 screen. 4) Players can then progress later on to shark or terr. Personally I would re-name these to 3 classes: Carrier, Fighter, and Guardian. They better describe what all 3 are doing. One is quarterbacking and the "carrier" in terr, Spiders are essentially fighter ships doing DPS, and Sharks are guardians protecting their team. Shark, Terr, and Spider don't have any descriptive nomenclature. 5) The TW settings are great for introducing players, and was the most popular league, but probably not deep or interesting enough. I think using champions like MOBAs is the way to go. Specific to the 3 classes/roles of Carrier/Fighter/Guardian (terr/spider/shark). I think those roles really are fantastically balanced for good action and really unique and no other game comes close. Overwatch has maybe the closest similarity with team-based focus and de-emphasis on stats (sharks are kind of similar to Reinhardt, spider similar to DPS, terrs similar to support) with objective-based gameplay and is incredibly successful. WB is boring and simple, and Jav is fun but incredibly hard and probably lacks the ability to grow into its own complete genre. Basing is the only thing with those qualities. 6) The complicated client and button scheme of Continuum, then throwing people into pub which is awful and boring and doesn't represent the best aspects of the game (TWD, TWDT, elim, events) is just horrible. Elim is similar to fortnite and really TW is the OG fortnite, throwing people into that structure could work okay, too, but to my mind spider is the key ship-type to focus on for new players. Player retention is key, training them with bots is key, simple intuitive controls like QWER is key, and tooltip prompts for attaching, firing, moving the ship, etc. are key. You have 2 minutes to convince a player to keep playing your game, and that's the only way to do it, IMO. Hopefully we can chat soon! -Claus
  7. Well subspace-continuum isn't doing well for a few main reasons from my point of view. 1. Lack of moderation options: - leads to a ban mentality, versus attitude, culture of abuse, trolling, and politics. A. Moderation option to auto-silence someone no matter if they alias, change ips etc. B. Moderation option to add people to your group chats by invite only. So their alias has to be on a list. C. Moderation option to idiot box cheaters (so their bullets are ineffective against anyone except other cheaters) D. Moderation option to auto-spectate someone no matter if they alias, change ips etc. E. Preferably a ban system that went the way of the dodo bird. - In other-words remove ban as an option from zone owners and you eliminate some systemic issues that can be dealt with through other moderation options. - automate moderation as much as possible to remove the 'personal attack' aspect of enforcing zone rules and thus reducing retaliation through trolling. F. We need a client that only accepts two accounts per an IP/MACID/HARDDRIVE SERIAL NUMBER, windows10 key if possible and email. - addresses the issue of smurfing which enables bad behaviours, limitations on smurfing provides an atmosphere in game that holds people more accountable. 2. Lack of development: - the game relies on specialists for any serious work to get done in zones. - there is a problem with specialists in charge of zones losing motivation, being busy, or going MIA, and not finding replacements or allowing someone else to step in. - leads to stagnation, people sitting on sidelines, trolling, abusive moderation (policing), inability to effect change. For a future client to be successful bot/module & graphic (map making) development has to be so easy that anyone can do it, this way there is never a back log of specialists or experts since anyone with any skill level can contribute and zones are always developed. Ways to achieve this would include: A. bot creation could be integrated into the map making client, that has a script overlay to it (like lua) so i could essentially code a bot in C+/python using a much simpler language like lua. B. having a development database connected to the map making client, where if a person chooses they can upload their art, lvz, tiles and maps. anyone else accessing the map making client can connect to the database and browse through other peoples creations, as well as rate them and download them. C. having a more flexible server with all of the options of AS3 is a good starting point, even AS3 is outdated now and could be improved, so i would expand on that. This is what I can think of for now, anything else is just gravy to me. There are preferential ways to improve the game, so less rooted in fact of what the game requires to work and more about a persons preferences. I would aim to make your client customizable, and to add in features that some other zones found work arounds for in subspace to try and pull off. E.G hyperspaces attempts at upgrading ships and having buy menus, other zones attempts at automated AI turrets and fighters etc.
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