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relos

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  1. I think there are many ways we might fix the game. However, none are really as certain as going back to an older settings that had a proven population. The question is, which one? If we go back as far as I started playing this game (way back when?) it was a time where private teams were the only thing around (aside for occasionally some public teams). That is one time we could go back to. However, it is questionable whether in 2020, we will be able to set up that kind of game again. It also did not have the highest population... it is probably better to go further in the future than this.
  2. relos

    Hmm

    So, I can see I have a few 'theories' in the Zone Development section... I'm not sure I even agree with myself anymore, but... Sometimes I wish this game had a chance to come back. With $1 items and 0 Exp for everything, it's not coming back. More than I (still) care about repels or items or basing strategies, I want regular priced items and Exp to mean something. Please consider.
  3. Hyperspace Theorycraft Well, as I am aware, I have made many posts explaining my thoughts on these kinds of topics. But things change, and now I have a new one. Lets delve into base games, as I am more experienced with that. Starting Level Base Games (2-3 Players) First, let me categorize basic types of ships: Deployer - Deploys ships with either Evoker or Summoner. Gunliner - A ship that attempts to push forward using the range of its gun, typically by moving back and forth. Gunners that don't do this are rather useless... Leaker - A rush ship, usually a fast, small ship, that m
  4. http://www.subspaceforum.com/forum/hyperspace/40-changing-items Please go here for a nicer formatting/editing versions of these posts, I can't edit these posts here anymore...
  5. I don't want combo mount to be too good, which is why I removed the repel mount. You see, why have the only way to get top bursts, or top repels, is by having combo mount? Just like putting Thor Mount on it, I want Combo Mount's point to be diversity, not superiority. As converters would then allow to get your 2 thors, or your 3 bursts, or 3 repels (...) from other methods, and since Combo Mount has a thor again, I don't want it to be too good. Especially in the hands of good players/teams.
  6. EDIT: Formatting fixed, but you can look at www.subspaceforum.com/forum/hyperspace/40-changing-items if you want My Changes As we all now know, HS is dead. I shall guess, other than for the rest of Continuum being dead, is that certain things could use more "playable" settings. "Playable" is that, one people would play in! Noting this, I thought of what I could change, and at first, I thought it was some mounts. OLD NEW Ah, but you say, "Everyone and their non-thoring momma will have x2 Close Combat"? Well, not to fear, we'll make a better competition with... OL
  7. As well as I can guess, Repels are the major problem when it comes to things like increasing gun time, rushing problems, and things of that nature. Perhaps if this was due to bursts being too weak, the solution could be to buff bursts? This is probably one of the few possible changes left that may have not been very much attempted (since I last played at least)... See, I think that repels easily stop bursts, but are also slowed down by them while being a rusher, even possibly to the point of being countered by them outright. If we do not find a good counter to repels it may be difficult to und
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