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  1. The list below contains the current "wish list" for future enhancements of QuantumSpace. This list contains the suggested items I believe could be validly incorporated in future. As new good ideas are suggested and fleshed out appropriately in threads, this list will be updated to include them if they're feasible to implement. Thus please do create topics with specific ideas for QuantumSpace so that they can be discussed, fleshed out and then added to this list. Client Only: Log files with date and time stamps. Option Added. 18/08/2016 - POiD Log files output in XML format option. Option Added. 18/08/2016 - POiD Ability to customize interface by moving F2 list, Radar, Energy, Chat lines and Scores. Add current kills / deaths above Radar (as an option that can be turned on or off). Add F2 sort option to place attachable ships at the top of a freq list. Only really helpful in zones where not all ships can be attached to.. Ability to customize ?chat channel colours. Option to have private messages show up in tabbed conversation windows, so that even if afk you don't miss messages you may have received. They'd still show in the main window, but also give you the option of seeing just individual private discussions and typing there sending in private, without having to do the :<playername>:<msg> bit. Option Added. Configurable to work for Private Messages and Chat Channel messages. Option to group private all in the same tab, or separate them out. Similarly done for Chat Channels, either grouped or separated. 2016 - POiD Ability to show a power bar just above the ship and customize the energy at which it turns "green". Possibly allow this to be set per zone and per ship. Add First Person shooting mode. Reachable by zooming into ship from 3rd person and "popping" into 1st person mode. Will require design of "cockpit" and applicable radar / warning lights to help mitigate the gap between 1st and 3rd person modes. Add VR support. The most logical option would be to add this after the above 1st person mode has been added. Could potentially also create a way to control ship 3rd person style using headset and controller / hand controls. This option would put ss on the radar of an up and coming area of gaming and make it one of the first (if not the first) with multi-player functionality in the VR gaming world. Add ability to "toggle" LVZs in offline mode for anything that is not AlwaysOn. Helpful for map testers. Client & Server: Support client specific ship settings. Would require new packets / server functionality. Setting to allow Anti-warp to not affect players in safe zone New Tile type to buffer anti-warp radius. Fly over or Under tile that stops AW radius. Add settings to allow Shields to have a minimum and maximum percentage set, instead of stopping *all* damage. Can be increased by picking up extra greens up until the maximum percentage setting. Would also need to change display so player could see their current % shield strength. New weapon type "laser". Will send a firing packet, and continue displaying until a stop packet received. Every X milliseconds a "firing packet" must be received or client assumes stop packet was lost and stops laser. Max range will be configurable but otherwise it stops only on collisions. Constant drain on firing ship power and damage received every tick count by those hit. New weapon type "tractor beam". Short range shot that traps another ship (friend or foe, possibly configurable). Beam will have constant drain on power of ship shooting it (configurable) and will prevent hit ship from moving and firing. Firing again would release the locked ship. While in the beam the hit ship will remain X pixels from the ship shooting it. Add arena setting to allow forcing players to be in 1st person mode or be sent to spec. Would allow hosts or arena designers to create 1st person games in zone. Support other languages via new Character Encoding. Specifically support for Asian language characters to be added.
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