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Client specific Wishlist (improvements)

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Hey All,

Figured it would be good to have a place for myself to put improvement ideas I think of, but don't have time to do until a later phase. But also for others to suggest things that have been bugging them with the existing client(s).

I'll monitor this thread and add items that make sense for me to this thread post under the wishlist. As they get added, I'll also indicate as such. So feel free to post suggestions!


  1. Support client specific ship settings. Would require new packets / server functionality.
  2. Log files with date and time stamps.   Option Added. 18/08/2016 - POiD
  3. Log files output in XML format option. Option Added. 18/08/2016 - POiD
  4. Ability to customize interface by moving F2 list, Radar, Energy, Chat lines and Scores.
  5. Add current kills / deaths above Radar (as an option that can be turned on or off).
  6. Add F2 sort option to place attachable ships at the top of a freq list. Only really helpful in zones where not all ships can be attached to.
  7. Ability to customize ?chat channel colours.
  8. Setting to allow Anti-warp to not affect players in safe zone
  9. New Tile type to buffer anti-warp radius. Fly over or Under tile that stops AW radius.
  10. Implement ELVL format (http://wiki.minegoboom.com/index.php/ELVL_Format)
    1. ATTR regions to display info just above loaded map.
    2. REGN regions for extra functionality
      1. rNam
      2. rTIL
      3. rBSE
      4. rNAW
      5. rNWP
      6. rNFL
      7. rAWP
      8. rPYC
    3. TSET
    4. TILE





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- Add settings to allow Shields to have a minimum and maximum percentage set, instead of stopping *all* damage. Can be increased by picking up extra greens up until the maximum percentage setting. Would also need to change display so player could see their current % shield strength.

- option to have private messages show up in tabbed conversation windows, so that even if afk you don't miss messages you may have received. They'd still show in the main window, but also give you the option of seeing just individual private discussions and typing there sending in private, without having to do the :<playername>:<msg> bit.

== Chats in Tabs implemented. Configurable to work for Private Messages and Chat Channel messages. Option to group private all in the same tab, or separate them out. Similarly done for Chat Channels, either grouped or separated.

- Ability to show a power bar just above the ship and customize the energy at which it turns "green". Possibly allow this to be set per zone and per ship.

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- New weapon type "laser". Will send a firing packet, and continue displaying until a stop packet received. Every X milliseconds a "firing packet" must be received or client assumes stop packet was lost and stops laser. Max range will be configurable but otherwise it stops only on collisions. Constant drain on firing ship power and damage received every tick count by those hit.

- New weapon type "tractor beam". Short range shot that traps another ship (friend or foe, possibly configurable). Beam will have constant drain on power of ship shooting it (configureable) and will prevent hit ship from moving and firing. Firing again would release the locked ship. While in the beam the hit ship will remain X pixels from the ship shooting it.

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- Add First Person shooting mode. Reachable by zooming into ship from 3rd person and "popping" into 1st person mode. Will require design of "cockpit" and applicable radar / warning lights to help mitigate the gap between 1st and 3rd person modes.

- Add arena setting to allow forcing players to be in 1st person mode or be sent to spec. Would allow hosts or arena designers to create 1st person games in zone.

- Add VR support. The most logical option would be to add this after the above 1st person mode has been added. Could potentially also create a way to control ship 3rd person style using headset and controller / hand controls. This option would put ss on the radar of an up and coming area of gaming and make it one of the first (if not the first) with multi-player functionality in the VR gaming world.

- Support other languages via new Character Encoding. Specifically support for Asian language characters to be added.

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- Add ability to "toggle" LVZs in offline mode for anything that is not AlwaysOn. Helpful for map testers.

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Well subspace-continuum isn't doing well for a few main reasons from my point of view.

1. Lack of moderation options:
- leads to a ban mentality, versus attitude, culture of abuse, trolling, and politics.

A. Moderation option to auto-silence someone no matter if they alias, change ips etc.
B. Moderation option to add people to your group chats by invite only. So their alias has to be on a list.
C. Moderation option to idiot box cheaters (so their bullets are ineffective against anyone except other cheaters)
D. Moderation option to auto-spectate someone no matter if they alias, change ips etc.
E. Preferably a ban system that went the way of the dodo bird.
- In other-words remove ban as an option from zone owners and you eliminate some systemic issues that can be dealt with through other moderation options.
- automate moderation as much as possible to remove the 'personal attack' aspect of enforcing zone rules and thus reducing retaliation through trolling.
F. We need a client that only accepts two accounts per an IP/MACID/HARDDRIVE SERIAL NUMBER, windows10 key if possible and email.
- addresses the issue of smurfing which enables bad behaviours, limitations on smurfing provides an atmosphere in game that holds people more accountable.

2. Lack of development:
- the game relies on specialists for any serious work to get done in zones.
- there is a problem with specialists in charge of zones losing motivation, being busy, or going MIA, and not finding replacements or allowing someone else to step in.
- leads to stagnation, people sitting on sidelines, trolling, abusive moderation (policing), inability to effect change.

For a future client to be successful bot/module & graphic (map making) development has to be so easy that anyone can do it, this way there is never a back log of specialists or experts since anyone with any skill level can contribute and zones are always developed. Ways to achieve this would include:
A. bot creation could be integrated into the map making client, that has a script overlay to it (like lua) so i could essentially code a bot in C+/python using a much simpler language like lua.
B. having a development database connected to the map making client, where if a person chooses they can upload their art, lvz, tiles and maps. anyone else accessing the map making client can connect to the database and browse through other peoples creations, as well as rate them and download them.
C. having a more flexible server with all of the options of AS3 is a good starting point, even AS3 is outdated now and could be improved, so i would expand on that.

This is what I can think of for now, anything else is just gravy to me. There are preferential ways to improve the game, so less rooted in fact of what the game requires to work and more about a persons preferences. I would aim to make your client customizable, and to add in features that some other zones found work arounds for in subspace to try and pull off. E.G hyperspaces attempts at upgrading ships and having buy menus, other zones attempts at automated AI turrets and fighters etc.

Edited by Valourant

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